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Titanfall - Real Time Character

This is a personal work for my folio

Here is the steps:
- Base model and props in Maya & Zbrush
-Scuplted in Zbrush
-Retopology, UVs in Maya
-Textures and Bakes xNormal
-For skin details, used TexturingXYZ assets and WARP
Textures and UVS: (see breakdown below)
-3 4k sets for cloths & props
-1 4k set for the face
-1 4k set for hair cards
-1 set for helmet,
-1 set for gun

Based on Concept by Jude Smith
https://www.artstation.com/artwork/58EXlA

Turntable

Close-ups for skin details

Close-ups for skin details

Skin Details

Skin Details

wireframe

wireframe