This is a personal work for my folio
Here is the steps:
- Base model and props in Maya & Zbrush
-Scuplted in Zbrush
-Retopology, UVs in Maya
-Textures and Bakes xNormal
-For skin details, used TexturingXYZ assets and WARP
Textures and UVS: (see breakdown below)
-3 4k sets for cloths & props
-1 4k set for the face
-1 4k set for hair cards
-1 set for helmet,
-1 set for gun
Based on Concept by Jude Smith
https://www.artstation.com/artwork/58EXlA
Turntable